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Derek Hultquist
VFX / Graphics / Animation
My purpose in the games industry is to be an Environment Artist, to create high quality real time 3D assets, while using my skills in ZBrush and Photoshop to create amazing textures. I will achieve this goal by using the skills that I gained during my time as Producer/Environment Artist at Pygmy Games, combined with the eduction I received at the Los Angeles Film School in Computer Animation and Game Production. Specialties: Maya, ZBrush, Photoshop, UDK.Find Derek on
Derek Hultquist
[field_industry_profession]
<p>My purpose in the games industry is to be an Environment Artist, to create high quality real time 3D assets, while using my skills in ZBrush and Photoshop to create amazing textures. I will achieve this goal by using the skills that I gained during my time as Producer/Environment Artist at Pygmy Games, combined with the eduction I received at the Los Angeles Film School in Computer Animation and Game Production. Specialties: Maya, ZBrush, Photoshop, UDK.</p>
Find Derek on
Photos
Stats
Branch / Grade
Air Force / E3
Type Of Service
- Active Duty
Current Status
Separated/Retired
Military Occupation
General Purpose Vehicle Maintainence
Era
- Post 9/11 (01-Present)
Deployed
No /
Education
AS Computer Animation - Los Angeles Film School, AS Game Production - Los Angeles Film School